Dungeon · Titan, Moon of Saturn
Ghosts of the Deep
Drown in the deep, or rise from it.
Ghosts of the Deep is a dungeon in Destiny 2 on Titan, Moon of Saturn. You can run it with up to 3 players. It comes in 6 versions: Standard, Master, Ultimatum, Explorer, Eternity, Explorer (Matchmade). Below you find the full loot table, plus all triumphs and challenges.
Ghosts of the Deep dungeon guide
Ghosts of the Deep launched on May 26, 2023, in Season of the Deep. Up to three players dive into the depths beneath Titan’s New Pacific Arcology to stop a Hive cult that’s trying to bring back something it really shouldn’t. You start it through the quest “Rise” from Hawthorne. It comes in Normal and Master difficulty. The recurring idea: kill a Hive Lightbearer, crush its Ghost to take its light, and put that light where it belongs.
1. The Hive ritual
Kill a Soulfire Binder Ogre and follow the green goo trail. Kill the Hive Lightbearer at the end and crush its Ghost to get Vestige of Light. Then kill a Veilweaver Wizard for Deepsight, which reveals the runes on the statues, and deposit the Vestige at the statue with the matching symbol. Do this four times. Depositing at the wrong statue kills you.
2. Into the depths
An underwater traversal with a pressure gauge to keep an eye on, while Ecthar hunts you through the water.
3. Ecthar, the Shield of Savathûn
Clear the Acolytes, then the Blistered Knights, then the Ogre. Deepsight reveals lit runes on the walls, and a runner dives underwater to touch the matching runes while staying away from Ecthar. Lightbearer Wizards spawn: crush their Ghosts for Vestiges and deposit them in the statues. After the last one, a Wellkeeper Knight appears. Kill it, stand in its pool to break Ecthar’s shield, and damage him until he goes immune. Repeat.
4. Šimmumah ur-Nokru, Lucent Necromancer
The final arena is built around Oryx’s corpse. Crush a Ghost to begin. Deepsight marks three locations on the body. At each, kill the Vorlog in the circle, then align the lens that appears with the symbol to reveal a rune. Players head into the flooded side rooms, kill a Lightbearer, crush its Ghost and bring the Vestige to the matching location. With all three deposited, stand in a pool to break her shield and burn her down. The locations change after every damage phase.
Triumphs
The dungeon’s seal gives the Ghoul title. Its triumphs include a solo clear (Alone in the Deep), a Master clear (Sovereign) and collecting the hidden memories (In Memoriam). Completing triumphs raises your chance at the exotic.
The Navigator
The Navigator, a Strand trace rifle, is a random drop from Šimmumah. Its catalyst comes from a hidden three-part puzzle where you find piles of dead Ghosts, deposit a Vestige of Light and defeat Thul-Ar, Acolyte of Nokris. The full loot table is below.
Overview
- Type
- Dungeon
- Location
- Titan, Moon of Saturn (Titan)
- Fireteam
- Up to 3 players
- Lowest Power
- 1790
- Difficulties
- Standard, Master, Ultimatum, Explorer, Eternity, Explorer (Matchmade)
- Requirements
- Requires Destiny 2: Lightfall Dungeon Key / "Rise" quest progress required. See Hawthorne in the Tower Bazaar.
Ghosts of the Deep weapons (loot table)
Ghosts of the Deep armor
Ghosts of the Deep: Standard
Recommended Power: 1790
A strong fireteam is recommended to overcome this challenge.
Ghosts of the Deep: Master
Masterful, like everything you do. Only the most powerful will not face instant defeat.
Modifiers
You will face combatants with [Arc] Arc and [Solar] Solar shields.
Activity modifiers may add more shield types.
Extra Champions
Extra Shields
You will face [Shield-Piercing] Barrier and [Stagger] Unstoppable Champions.
Visit the Character or Mod Customization screen to view your active anti-Champion perks.
Ghosts of the Deep: Ultimatum
In Ultimatum mode, push your limits against greater challenges in familiar dungeons made new. Ultimatum mode dungeons offer increased rewards and are the only source of Adept dungeon weapons.
Modifiers
Enemies throw grenades significantly more often.
Regeneration is greatly impaired. Defeating enemies may create wells of Light.
Radar is disabled.
Enhanced radar. Take increased damage from melee.
Combatants are granted random Banes.
Swapping Exotic or Legendary armor or adding or removing armor mods will drain all Super and ability energy.
Combatants have more health and are more difficult to stun.
You will face combatants with [Solar] Solar and [Void] Void shields.
Activity modifiers may add more shield types.
Ghosts of the Deep: Explorer
In Explorer mode, experience dungeons in a lower-pressure environment, with reduced penalties for failure. Solo and two-person fireteams receive additional bonuses. Explorer mode dungeon completion does not count towards legacy Triumph progression, and rewards are reduced.
Ghosts of the Deep: Eternity
In Eternity mode, test yourselves against greater challenges. Eternity mode dungeons offer standard rewards.
Modifiers
Your health is massively increased but does not regenerate. Defeating challenging combatants will recover health for you and nearby allies.
When defeated, combatants can drop explosives disguised as familiar items.
Moving quickly slowly regenerates your health. Standing still slowly deals damage.
Enhanced radar. Take increased damage from melee.
Combatants are granted random Banes.
You will face combatants with [Solar] Solar and [Void] Void shields.
Activity modifiers may add more shield types.
Ghosts of the Deep: Explorer (Matchmade)
In Explorer mode, experience dungeons in a lower-pressure environment, with reduced penalties for failure. Solo and two-person fireteams receive additional bonuses. Explorer mode dungeon completion does not count towards legacy Triumph progression, and rewards are reduced.
Triumphs & challenges
- Arise
Complete the "Ghosts of the Deep" dungeon. - Alone in the Deep
Complete all encounters in the "Ghosts of the Deep" dungeon solo without leaving the activity. - The Trinity
Complete all encounters in the "Ghosts of the Deep" dungeon with a full fireteam of clanmates. - Shock Risk
Complete all encounters in the "Ghosts of the Deep" dungeon with a full fireteam of Arc subclasses. - Fire Hazard
Complete all encounters in the "Ghosts of the Deep" dungeon with a full fireteam of Solar subclasses. - Abyssal Void
Complete all encounters in the "Ghosts of the Deep" dungeon with a full fireteam of Void subclasses. - One of a Kind
Complete all encounters in the "Ghosts of the Deep" dungeon with a full fireteam of the same class. - Sovereign
Complete the "Ghosts of the Deep" dungeon on Master difficulty. - In Memoriam
Find and listen to each memory of Darkness throughout the "Ghosts of the Deep" dungeon. - Ghosts of the Deep
Trophies from the "Ghosts of the Deep" dungeon. - Deny Death
Complete all encounters in the "Ghosts of the Deep" dungeon without dying or leaving the activity. - King of the Deep
Complete all encounters in the "Ghosts of the Deep" dungeon solo without dying or leaving the activity. - Abyssal Weave
Complete all encounters in the "Ghosts of the Deep" dungeon with a full fireteam of Strand subclasses. - Slippery When Wet
Complete all encounters in the "Ghosts of the Deep" dungeon with a full fireteam of Stasis subclasses. - Navigator's Companion
Obtain The Navigator Exotic Trace Rifle from the "Ghosts of the Deep" dungeon.