Spire of the Watcher

Machinations run wild in this dust-ridden ruin. Bring them to heel.

Dungeon · Mars

Spire of the Watcher

DungeonMars3 players

Machinations run wild in this dust-ridden ruin. Bring them to heel.

Spire of the Watcher is a dungeon in Destiny 2 on Mars. It is built for up to 3 players. It comes in 6 versions: Standard, Master, Explorer (Matchmade), Explorer, Ultimatum, Eternity. This page lists every weapon that drops here, plus all triumphs and challenges.

Spire of the Watcher dungeon guide

Spire of the Watcher launched on December 9, 2022, in Season of the Seraph. Up to three players climb a Rasputin facility on Mars, the Ares Spire, and fight Vex the whole way up. It comes in Normal and Master difficulty, and on Master the Minotaurs that give you your key buff become Overload Champions. If you like puzzles about wiring, this is your dungeon.

Core mechanic: Arctrician

  • Kill a Conduit Minotaur and stand in the circle it leaves behind to get Arctrician, a 30-second buff. Hitting the right nodes extends it.
  • With the buff you can shoot Arc nodes to power cables.
  • Yellow cables must be shot in order from the start of the cable. A node shot out of order lights up briefly and then goes out.
  • Red cables can be shot in any order, but all of their nodes need to be hit quickly or they reset.
  • Conduit Minotaurs won’t spawn while a Hydra is alive, so kill the Hydras first.

1. Reestablish power

Power four yellow cables from the generators back to the central hatch. Each finished cable lights one node on the hatch, and four lit nodes open it. Cyclops on the ridge, Goblins and Harpies try to slow you down.

2. Ascend the Spire

On each of three levels, power two yellow cables to start a gravity lift up to the next one. A reward chest waits at the top.

3. Akelous, the Siren’s Current

Run four cables out to the fuel rods at the ends of the walkways. When the fourth rod is charged, the Hydra moves to it: shoot its eyes first, then its central core. At the end of the damage phase it lets out a blast that can knock you off the walkway, so keep your footing. Then it returns to the middle and you redo the circuits.

4. Persys, Primordial Ruin

Kill the Incarcerator Hydras first. Persys sits behind a shield. Power the reactor’s yellow cables while Persys is inside the reactor room, and when the warning “Reactor Purge Imminent” appears, retreat and finish the red circuit to seal the door. After the purge, the shield is broken and you can damage the boss. Repeat until it’s done.

Triumphs

The dungeon’s triumphs make up the Wanted title, including a solo clear, a Master clear and finding the hidden recordings. Several of them also improve your chances at the exotic.

Hierarchy of Needs

Hierarchy of Needs is a Solar combat bow and a random drop from Persys. Its catalyst drops from Master clears. The full loot table is below.

Overview

Type
Dungeon
Location
Mars
Fireteam
Up to 3 players
Lowest Power
1570
Difficulties
Standard, Master, Explorer (Matchmade), Explorer, Ultimatum, Eternity
Requirements
Requires Destiny 2: The Witch Queen Dungeon Key / Quest progress required. See Ikora Rey in the Tower Bazaar.

Spire of the Watcher weapons (loot table)

Spire of the Watcher armor

Spire of the Watcher: Standard

Recommended Power: 1570

A strong fireteam is recommended to overcome this challenge.

Spire of the Watcher: Master

Recommended Power: 1570

Masterful, like everything you do. Only the most powerful will not find instant defeat.

Modifiers

Champion Foes

You will face [Disruption] Overload Champions.

Visit the Character or Mod Customization screen to view your active anti-Champion perks.

Match Game

Enemy shields are highly resistant to all unmatched elemental damage.

Spire of the Watcher: Explorer (Matchmade)

In Explorer mode, experience dungeons in a lower-pressure environment, with reduced penalties for failure. Solo and two-person fireteams receive additional bonuses. Explorer mode dungeon completion does not count towards legacy Triumph progression, and rewards are reduced.

Spire of the Watcher: Explorer

In Explorer mode, experience dungeons in a lower-pressure environment, with reduced penalties for failure. Solo and two-person fireteams receive additional bonuses. Explorer mode dungeon completion does not count towards legacy Triumph progression, and rewards are reduced.

Spire of the Watcher: Ultimatum

In Ultimatum mode, push your limits against greater challenges in familiar dungeons made new. Ultimatum mode dungeons offer increased rewards and are the only source of Adept dungeon weapons.

Modifiers

Scorched Earth

Enemies throw grenades significantly more often.

Attrition

Regeneration is greatly impaired. Defeating enemies may create wells of Light.

Chaff

Radar is disabled.

Empath

Enhanced radar. Take increased damage from melee.

Randomized Banes

Combatants are granted random Banes.

Notswap

Swapping Exotic or Legendary armor or adding or removing armor mods will drain all Super and ability energy.

Galvanized

Combatants have more health and are more difficult to stun.

Shocker

When defeated, Goblins spawn Arc pools that causes damage over time.

Shielded Foes

You will face combatants with [Arc] Arc and [Void] Void shields.

Activity modifiers may add more shield types.

Spire of the Watcher: Eternity

In Eternity mode, test yourselves against greater challenges. Eternity mode dungeons offer standard rewards.

Modifiers

Brawn

Your health is massively increased but does not regenerate. Defeating challenging combatants will recover health for you and nearby allies.

Counterfeit

When defeated, combatants can drop explosives disguised as familiar items.

Haste

Moving quickly slowly regenerates your health. Standing still slowly deals damage.

Empath

Enhanced radar. Take increased damage from melee.

Randomized Banes

Combatants are granted random Banes.

Shocker

When defeated, Goblins spawn Arc pools that causes damage over time.

Shielded Foes

You will face combatants with [Arc] Arc and [Void] Void shields.

Activity modifiers may add more shield types.

Triumphs & challenges

  • Crisis Inverted
    Complete the "Spire of the Watcher" dungeon.
  • Mind the Vexplosion
    Complete all encounters in the "Spire of the Watcher" dungeon without dying and without leaving the activity.
  • The Magnificent One
    Complete all encounters in the "Spire of the Watcher" dungeon solo and without leaving the activity.
  • Untarnished Grit
    Complete all encounters in the "Spire of the Watcher" dungeon solo without dying and without leaving the activity.
  • InSPIREd Posse
    Complete all encounters in the "Spire of the Watcher" dungeon with a full fireteam of clanmates.
  • Fulgurteam Strikes Thrice
    Complete all encounters in the "Spire of the Watcher" dungeon with a full fireteam of Arc subclasses.
  • Three Suns at High Noon
    Complete all encounters in the "Spire of the Watcher" dungeon with a full fireteam of Solar subclasses.
  • The Null, the Blank, and the Empty
    Complete all encounters in the "Spire of the Watcher" dungeon with a full fireteam of Void subclasses.
  • Headstone Trio
    Complete all encounters in the "Spire of the Watcher" dungeon with a full fireteam of Stasis subclasses.
  • A Fistful of Strand
    Complete all encounters in the "Spire of the Watcher" dungeon with a full fireteam of Strand subclasses.
  • One Class Town
    Complete all encounters in the "Spire of the Watcher" dungeon with a full fireteam of the same class.
  • Resident Vexpert
    Complete the "Spire of the Watcher" dungeon on Master difficulty.
  • Devil in the Details
    Find and listen to each devilish recording throughout the "Spire of the Watcher" dungeon.
  • Blaze a Trail into the Black
    Obtain the Hierarchy of Needs Exotic Bow from the "Spire of the Watcher" dungeon.
  • Spire of the Watcher
    Trophies from the "Spire of the Watcher" dungeon.

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