King's Fall is a raid in Destiny 2 on Dreadnaught. You can run it with up to 6 players. It comes in 4 versions: Standard, Expert, Master, Normal. This page lists every weapon that drops here, plus all triumphs and challenges.
King’s Fall raid guide
King’s Fall is the Taken King raid from Destiny 1, and it returned in Destiny 2 on August 26, 2022, during Season of Plunder. Six Guardians board Oryx’s Dreadnaught and fight their way to the Taken King himself. It is a long raid with lots of passing auras and buffs between players, two jumping puzzles, and one of the most memorable final bosses in the game. It comes in Normal and Master difficulty, and Master drops Adept weapons with the Harrowed name.
1. Opening: Hall of Souls
Split into two teams of three, one on each side. On each side one player carries the relic orb while the other two clear the way. Each deposit extends the path and the timer, and every orb is a little farther away than the last. New in Destiny 2, barriers block the carrier’s route and have to be shot down. Fill all six statues and the portal opens.
2. Tombship jumping puzzle
Hop across Tombships to the next area. It plays just like it did in Destiny 1. Take your time and watch where the ships go.
3. Totems (Basilica)
Two brands protect the players in their room: the Brand of the Unraveler in the left room and the Brand of the Weaver in the right. Kills made while holding a brand give Deathsinger’s Power, which you bank on the central plate. There is no boss: you keep rotating roles until the deposit is complete.
- Killing the Wizard spawns a Blightguard, which drops Brand Claimer. Use it to take the brand from whoever is holding it.
- Someone has to stand under every Annihilator Totem, or the team wipes.
4. Warpriest
Plate players read the glyphs and call out the next glowing monolith in sequence. The last reader in the sequence gets the Brand of the Initiate, and the team deals damage inside its radius. To keep damage going, kill a Blightguard, grab Brand Claimer and steal the aura before it expires.
When the aura finally ends, the Oculus fires and kills anyone who isn’t hiding behind a monolith. That monolith is destroyed afterwards, so you’ll need a different one next time.
5. Golgoroth
After the maze, destroy the orb in the centre to summon Golgoroth and clear the adds. Shooting his back gives Golgoroth’s Gaze, which keeps his attention on you. Two players trade the gaze back and forth, and a failed swap ends the damage phase early.
While he’s looking at the gaze holder, the rest of the team breaks the orbs in the ceiling to create Pools of Reclaimed Light. Standing in a pool gives bonus damage against the weak spot on his belly. There are six orbs per phase. Keep an eye out for the explosive debuff: whoever gets it in the pool needs to move away from the group before it goes off.
6. Transept jumping puzzle
Plates activate invisible platforms that carry you forward. Patience beats speed here.
7. Daughters of Oryx
Each plate needs someone standing on it. A random player becomes Torn Between Dimensions, which means they can only jump and cross the floating platforms to reach the Blightguard pieces. After collecting three pieces, the Torn player takes the Daughter’s aura. The Daughters’ song wipes the team after about two minutes, and the stolen aura is your shelter from it. Bring heavy burst for the Daughters themselves.
8. Oryx, the Taken King
Oryx slams a plate, and the Torn player again collects three Blightguard pieces. Light-Eater Ogres drop Corrupted Light, while Light-Eater Knights try to eat it, so kill those Knights quickly.
- The Torn player takes the Vessel of Oryx’s aura, which becomes the Aura of Immortality.
- When “Oryx calls upon the darkness” appears, detonate all the bombs together, shelter in the Aura of Immortality, then shoot his chest.
- After damage, either the Shade of Oryx appears (enter the dome and kill it, or wipe) or Oryx bombards the arena (dodge or kill the Knights on the plates).
- At 25% health comes the final stand, with two Ogres and no Knights.
Challenges
- The Grass is Always Greener (Totems): you can’t take the same side’s brand twice in a row.
- Devious Thievery (Warpriest): nobody may hold Brand Claimer for more than five seconds.
- Gaze Amaze (Golgoroth): the gaze holder must be in a Pool of Reclaimed Light when the gaze is swapped.
- Under Construction (Daughters of Oryx): nobody may stand on the same plate twice per set.
- Hands Off (Oryx): no player may kill the same Ogre or Knight twice.
Touch of Malice
The raid exotic, Touch of Malice, is a Kinetic scout rifle and a random drop at the end of the raid after Oryx. You get one chance per character per week, so running it on all three characters helps. The full loot table is below.
Overview
- Type
- Raid
- Location
- Dreadnaught (Dreadnaught, Rings of Saturn)
- Fireteam
- Up to 6 players
- Lowest Power
- 1550
- Difficulties
- Standard, Expert, Master, Normal
King's Fall weapons (loot table)
King's Fall armor
King's Fall: Standard
Recommended Power: 1550
A strong fireteam is recommended to overcome this challenge.
Modifiers
The activity is set at a fixed difficulty. New Gear does not provide any bonuses. Swapping Exotic and Legendary armor drains all ability energy.
Test your might.
King's Fall: Expert
Recommended Power: 1550
Flaunt your expertise. A strong fireteam is recommended to overcome this challenge.
Modifiers
The activity is set at a fixed difficulty. New Gear does not provide any bonuses. Swapping Exotic and Legendary armor drains all ability energy.
Test your might.
All Encounter Challenges Enabled and Required
King's Fall: Master
Recommended Power: 1550
Masterful, like everything you do. Only the most powerful will not find instant defeat.
Modifiers
Enemy shields are highly resistant to all unmatched elemental damage.
Radar is disabled.
You will face [Shield-Piercing] Barrier, [Disruption] Overload, and [Stagger] Unstoppable Champions.
Visit the Character or Mod Customization screen to view your active anti-Champion perks.
King's Fall: Normal
Recommended Power: 1550
A strong fireteam is recommended to overcome this challenge.
Modifiers
The activity is set at a fixed difficulty. New Gear does not provide any bonuses. Swapping Exotic and Legendary armor drains all ability energy.
Test your might.
Triumphs & challenges
- King's Fall
Trophies from the "King's Fall" raid. - King's Ransom
Loot all hidden chests in the "King's Fall" raid. - Court of Jesters
Complete all encounters in "King's Fall" with a full fireteam of clanmates. - Spark of Defiance
Complete all encounters in the "King's Fall" raid with a full fireteam of Arc subclasses. - Sunburst
Complete all encounters in the "King's Fall" raid with a full fireteam of Solar subclasses. - The Abyssal Society
Complete all encounters in the "King's Fall" raid with a full fireteam of Void subclasses. - Hive Mind
Complete all encounters in "King's Fall" with a full fireteam of the same class. - Controlled Dunks
Complete the Hall of Souls encounter while never letting the same players deposit relics until everyone else has. - The Grass Is Always Greener
Complete "The Grass Is Always Greener" challenge mode. - Overzealous
Complete the Basilica encounter while never allowing more than one player to stand near a Totem. - Devious Thievery
Complete the "Devious Thievery" challenge mode. - Brand Buster
Complete the Warpriest encounter while never letting the same player obtain the Brand until everyone else has. - Gaze Amaze
Complete the "Gaze Amaze" challenge mode. - Taking Turns
Complete the Golgoroth encounter while never letting the same player taunt Golgoroth until everyone else has. - Under Construction
Complete the "Under Construction" challenge mode. - The Floor Is Lava
Complete the Daughters encounter while never letting a Torn Between Dimensions player touch the ground. - Hands Off
Complete the "Hands Off" challenge mode. - Overwhelming Power
Complete the Oryx encounter by detonating enough bombs to trigger the last stand in the same round. - One True King
Complete the Master tier of "King's Fall." - King of Kings
Complete all encounter challenges in the Master tier of "King's Fall." - Regicide
Complete the "King's Fall" raid and all encounter challenges within the first 24 hours. - Crux of the King
Complete the "King's Fall" raid without dying. - Chrysalis
Complete all encounters in the "King's Fall" raid with a full fireteam of Stasis subclasses. - Webspinner
Complete all encounters in the "King's Fall" raid with a full fireteam of Strand subclasses. - King's Fall Patterns
Collect Patterns for the King's Fall weapons.
Each Pattern acquired will increase the chance of additional weapon traits appearing on King's Fall Adept weapons.