Vanguard Nightfall is a Strike activity in the original Destiny (Destiny 1). Bring a Guardian at level 42. Fireteams of up to 3 players.
Overview
- Game
- Destiny 1
- Type
- Strike
- Recommended level
- 42
- Fireteam size
- Up to 3
- Matchmaking
- No
Strike: Join a fireteam of three and face the most feared minions of the Darkness.
Difficulty versions
| Level | Modifiers |
|---|---|
| 42 | Epic, Arc Burn, Solar Burn, Void Burn, Berserk, Brawler, Lightswitch, Specialist, Small Arms, Juggler, Grounded, Bloodthirsty, Chaff, Fresh Troops, Ironclad, Match Game, Airborne, Catapult, Exposure, Trickle, Daybreak |
| 42 | Epic, Arc Burn, Solar Burn, Void Burn, Berserk, Brawler, Lightswitch, Specialist, Small Arms, Juggler, Grounded, Bloodthirsty, Chaff, Fresh Troops, Ironclad, Match Game, Airborne, Catapult, Exposure, Trickle |
Each row is a separate version of the activity in the game files.
Modifiers (skulls)
Heavily shielded and highly aggressive enemies appear in great numbers.
Arc Damage from any source is greatly increased.
Solar damage from any source is greatly increased.
Void damage from any source is greatly increased.
Minions of the Darkness won't flinch, even after massive damage.
Guardian melee damage is greatly increased.
Minions of the Darkness deal much more melee damage.
Special Weapon damage is favored.
Primary Weapon damage is favored.
No ammo drops for your equipped weapon.
Players take more damage while airborne.
Enemies fire more frequently and more accurately.
Player radar is disabled.
Some enemy squads have been fortified with additional reinforcements.
More enemies have shields.
Enemy shields are resistant to all unmatched Elemental Damage.
Players deal more damage while in the air.
Grenade recharge rate is greatly increased.
Guardian shields are increased but do not replenish.
Recharge of abilities is significantly reduced.
The Darkness grows stronger, and so do you. Form a fireteam of three and unleash your Light with greatly increased ability recharge.