The Last Word

"Yours, until the last flame dies and all words have been spoken." —Shin Malphur to you, as you journey forth into the unknown

The Last Word icon

Exotic Hand Cannon

The Last Word

"Yours, until the last flame dies and all words have been spoken." —Shin Malphur to you, as you journey forth into the unknown

The Last Word is an Exotic Hand Cannon in Destiny 2 that deals Kinetic damage from the Kinetic slot and uses primary ammo. Its signature exotic perk is Fan Fire. It comes with a fixed set of perks, including Hip-Fire Grip. Where to get it: Exotic Archive at the Tower.

Perks

Fan FireIntrinsic

This weapon fires full auto. Hip-fire shots deal bonus precision damage while increasing reload speed and accuracy.

This version has a fixed roll: the perks above are always the same.

Exotic catalyst

The Last Word Catalyst

Final blows grant increased mobility, weapon range, and handling for a short duration.
Defeating targets with other weapons before drawing this one transfers ammo to the magazine from reserves. This effect can overflow the magazine based on the number of targets defeated.

Base stats

Impact78
Range20
Stability40
Handling20
Reload Speed80
Aim Assistance40
Zoom11
Airborne Effectiveness19
Ammo Generation40
Rounds Per Minute225
Magazine8
Recoil Direction100

Base values from the game files, before barrels, magazines, mods and masterwork.

Overview & how to get it

Rarity
Exotic
Type
Hand Cannon
Element
Kinetic
Slot
Kinetic
Ammo
Primary
Source
Exotic Archive at the Tower
Craftable
No

Lore

The Last Word
Knew this day would come, and with it, one last lesson… There's an end to all things, kid. Good and bad. Sure, the best times seem small, and the bad tend to linger, but the only permanent is eternity. I'm off to meet it. If you're lucky, someday you will too. For now, though, you've got road yet traveled and lives yet lived. I know you got hate in you. Most do. Trick is to use it, 'stead of it usin' you. But you know this—vengeance is a motivator, not the motive. Meant to—hoped to—say these words to you one last time in person, but writin' 'em down seems the safe bet with the prey we're trackin'. Worst part about bein' a good guy? As much as you may want it, you can't always win. But that truth don't bother me. We do the right thing, 'cause the right thing needs doin'. So, when another does harm—casts their shadow upon you or your kin—you go 'head and hunt for the justice needed to answer any sins inflicted. Don't hunt 'em 'cause you been wronged. Hunt 'em 'cause what they did was wrong. There's a world of difference there, kid. One makes you selfish. The other makes you a hero. And I see a hero in you. And with this last good lesson, a gift. I know it feels right in your hand—its weight easy, its trigger smooth. Use it as you will—I know you'll use it right. It's yours now, 'til the last flame dies and all words've been spoken. 'Til that time. Safe journeys. Straight aim. And good huntin'. J. —A letter to Shin Malphur from his third father, Jaren Ward, written before Ward's ill-fated showdown with the infamous Dredgen Yor in the wooded hollow beyond Beggars' Gulch

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