Sunbreaker is a Titan subclass from the original Destiny (Destiny 1), powered by Solar Light. Below are its abilities and every choice in its skill tree, as listed in the game files.
Core abilities
Burn your enemies with a heavy Solar Melee strike.
Jump and then press again while in the air to activate Lift.
Summon a flaming hammer and wreak destruction down upon your enemies.
Burn your enemies with a heavy Solar Melee strike.
Skill tree choices
Choice 1 (pick one)
An explosive grenade that causes bonus damage when attached to its target.
A grenade that sends forward a burning line of fire.
A grenade whose explosion catches enemies on fire, causing additional damage over time.
Choice 2 (pick one)
Upgrades Lift to carry you higher.
Upgrades Lift for better directional control while in the air.
Upgrades Lift to provide a strong initial burst of momentum.
Choice 3 (pick one)
Throw more hammers, and hammers cause bigger explosions.
Press during Hammer of Sol to hurl yourself forward. Enemies in your path explode, chaining fiery damage to other enemies.
Ignite the world, creating Sunspots everywhere your Hammer of Sol impacts.
Choice 4 (pick one)
Burn away your target's defenses. While burning, targets are weakened to both you and your allies.
Sunstrike releases a Solar explosion on hit. Kills create a Sunspot that damages enemies inside.
Reduces Sunstrike cooldown. Getting a killing blow with Sunstrike instantly recharges it.
Choice 5 (pick one)
Training focused on battle recovery and toughness.
Training focused on speed and toughness.
Training focused on battle recovery and speed.
Choice 6 (pick one)
Your Hammer of Sol will alter its flight path to seek out your enemies.
Enemies felled by your hammer explode, chaining fiery Solar damage to others.
Enemies felled by your fire grant you bonus agility and reload speed. Stacks up to 3 times.
Choice 7 (pick one)
Training focused on all attributes.
Training focused on maximum recovery.
Training focused on raw speed.
Choice 8 (pick one)
When Super energy is full, grenade and melee abilities recharge twice as fast.
Enemies brought down by your fire regenerate your health.
While standing in a Sunspot you gain an Overshield and Hammer of Sol lasts longer.
Grouped the way the game groups them: in each group you can have one option active at a time.