Nightstalker is a Hunter subclass from the original Destiny (Destiny 1), powered by Void Light. Below are its abilities and every choice in its skill tree, as listed in the game files.
Core abilities
Throw Smoke to slow and disorient those trapped in its cloud.
Jump a second time after leaving the ground.
Jump a second time after leaving the ground.
Tether foes to a Void Anchor, slowing, weakening and suppressing them for you and your allies.
Throw Smoke to slow and disorient those trapped in its cloud.
Skill tree choices
Choice 1 (pick one)
A grenade that attaches to any surface and emits a torrent of damaging Void Light.
A grenade that creates a horizontal wall of burning Void Light.
A grenade that creates a Vortex, continually damaging enemies trapped inside.
Choice 2 (pick one)
Upgrades Double Jump for even greater height.
Upgrades Double Jump for better directional control while in the air.
Upgrades Double Jump with a third jump.
Choice 3 (pick one)
Tethered enemies explode when killed. Damage to tethered enemies is shared to all.
The Void Anchor has increased range, lasts significantly longer and can tether more targets.
Fire Shadowshot up to three times. Void Anchors have reduced range.
Choice 4 (pick one)
Adds a toxin that damages enemies within Smoke.
You and allies near Smoke explosions vanish from sight.
Allows Smoke to stick to surfaces, detonating when enemies are near.
Choice 5 (pick one)
Training focused on toughness and speed.
Training focused on battle recovery and speed.
Training focused on battle recovery and toughness.
Choice 6 (pick one)
Killing tethered targets greatly increases Recovery and Armor for you and nearby allies. Stacks up to 3 times.
Killing tethered targets creates Orbs of Light for your allies.
Grenade and Smoke effects last twice as long, allowing strong territory control.
Choice 7 (pick one)
Training focused on all attributes.
Training focused on toughness at all costs.
Training focused on maximum battle recovery.
Choice 8 (pick one)
Sprint and Sneak faster, gain Enhanced Tracker and the ability to Mark targets you damage.
Decreases Shadowshot cooldown. Void Anchors fired from Shadowshot become traps that stick to surfaces and wait for prey.
Press, to evade.
Grouped the way the game groups them: in each group you can have one option active at a time.