Nightstalker

Draw from the Void. Light the way.

Nightstalker icon

Destiny 1 Hunter Subclass

Nightstalker

Draw from the Void. Light the way.

Nightstalker is a Hunter subclass from the original Destiny (Destiny 1), powered by Void Light. Below are its abilities and every choice in its skill tree, as listed in the game files.

Core abilities

Smoke

Throw Smoke to slow and disorient those trapped in its cloud.

Double Jump

Jump a second time after leaving the ground.

Double Jump

Jump a second time after leaving the ground.

Shadowshot

Tether foes to a Void Anchor, slowing, weakening and suppressing them for you and your allies.

Smoke

Throw Smoke to slow and disorient those trapped in its cloud.

Skill tree choices

Choice 1 (pick one)

Spike Grenade

A grenade that attaches to any surface and emits a torrent of damaging Void Light.

Voidwall Grenade

A grenade that creates a horizontal wall of burning Void Light.

Vortex Grenade

A grenade that creates a Vortex, continually damaging enemies trapped inside.

Choice 2 (pick one)

Higher Jump

Upgrades Double Jump for even greater height.

Better Control

Upgrades Double Jump for better directional control while in the air.

Triple Jump

Upgrades Double Jump with a third jump.

Choice 3 (pick one)

Blood Bound

Tethered enemies explode when killed. Damage to tethered enemies is shared to all.

Black Hole

The Void Anchor has increased range, lasts significantly longer and can tether more targets.

Quiver

Fire Shadowshot up to three times. Void Anchors have reduced range.

Choice 4 (pick one)

Envenomed

Adds a toxin that damages enemies within Smoke.

Vanish in Smoke

You and allies near Smoke explosions vanish from sight.

Snare

Allows Smoke to stick to surfaces, detonating when enemies are near.

Choice 5 (pick one)

Path Forgotten

Training focused on toughness and speed.

Path Forbidden

Training focused on battle recovery and speed.

Path Unknown

Training focused on battle recovery and toughness.

Choice 6 (pick one)

Courage of the Pack

Killing tethered targets greatly increases Recovery and Armor for you and nearby allies. Stacks up to 3 times.

Light of the Pack

Killing tethered targets creates Orbs of Light for your allies.

Lockdown

Grenade and Smoke effects last twice as long, allowing strong territory control.

Choice 7 (pick one)

Way of the Drifter

Training focused on all attributes.

Way of the Fearless

Training focused on toughness at all costs.

Way of the Nomad

Training focused on maximum battle recovery.

Choice 8 (pick one)

Keen Scout

Sprint and Sneak faster, gain Enhanced Tracker and the ability to Mark targets you damage.

Predator

Decreases Shadowshot cooldown. Void Anchors fired from Shadowshot become traps that stick to surfaces and wait for prey.

Shadestep

Press, to evade.

Grouped the way the game groups them: in each group you can have one option active at a time.

Other Destiny 1 subclasses