The City Age is a Grimoire card from the original Destiny (Destiny 1), found under Places → The City. Grimoire cards held most of the game's lore and were read on Bungie.net and in the companion app, not in the game itself.
Card text
When did the City Age begin? Perhaps when the bulk of the world's survivors lived beneath the Traveler, rather than in the wilderness. Or when the Titans raised the first wall. Or at Six Fronts, when the City first faced coordinated, overwhelming attack - and repelled it decisively.
The City did not rise without struggle. Warlords and wilderness fiefdoms clung to power. Starvation, disease, and anarchy menaced. But the Guardians held the frontier, and the children of the Golden Age kept the fire burning through the long climb back.
Legends walk through this history. The Iron Lords. Saint-14's crusade against the Fallen. The mask of the Speaker. The great Ahamkara Hunt. Toland's madness. Terrible Faction Wars - and the horrifying, disastrous effort to retake the Moon.
As the City learned to walk again, it found a world overrun by alien menace. It faced disaster and defeat. Even in recent years, as Guardians begin to venture back to the Moon and the inner planets, the City's territory has withdrawn - outer sections abandoned and converted into fortifications in the wake of the Battle of Twilight Gap.
But the City's shipwrights and foundries hum with energy. The probability kilns and work cooperatives produce new wonders. The Darkness is rising again. But so is the Light.
The City did not rise without struggle. Warlords and wilderness fiefdoms clung to power. Starvation, disease, and anarchy menaced. But the Guardians held the frontier, and the children of the Golden Age kept the fire burning through the long climb back.
Legends walk through this history. The Iron Lords. Saint-14's crusade against the Fallen. The mask of the Speaker. The great Ahamkara Hunt. Toland's madness. Terrible Faction Wars - and the horrifying, disastrous effort to retake the Moon.
As the City learned to walk again, it found a world overrun by alien menace. It faced disaster and defeat. Even in recent years, as Guardians begin to venture back to the Moon and the inner planets, the City's territory has withdrawn - outer sections abandoned and converted into fortifications in the wake of the Battle of Twilight Gap.
But the City's shipwrights and foundries hum with energy. The probability kilns and work cooperatives produce new wonders. The Darkness is rising again. But so is the Light.
Grimoire text written by Bungie, shown as it appears in the Destiny 1 game files.
About this card
More cards from The City
The CityThe CityThe TowerThe CityThe Golden AgeThe CityGhost Fragment: The Golden AgeThe CityGhost Fragment: The Golden Age 2The CityThe Dark AgeThe CityGhost Fragment: The Dark AgeThe CityGhost Fragment: The Dark Age 2The CityGhost Fragment: The City AgeThe CityGhost Fragment: The City Age 2The CityGhost Fragment: The Dark Age 3The City