Destiny 1 Challenge of the Elders
Challenge of the Elders
Holders of the Elders' Sigil may join with two other Guardians to face Challenge of the Elders.
Challenge of the Elders is a Challenge of the Elders activity in the original Destiny (Destiny 1), set in The Reef, Asteroid Belt. Suggested level: level 42. Fireteams of up to 3 players.
Overview
- Game
- Destiny 1
- Type
- Challenge of the Elders
- Destination
- The Reef, Asteroid Belt
- Recommended level
- 42
- Fireteam size
- Up to 3
- Matchmaking
- No
Difficulty versions
| Level | Modifiers |
|---|---|
| 42 | None |
| 42 | Airborne, Berserk, Brawler, Catapult, Chaff, Fresh Troops, Grenade Kill Bonus, Melee Kill Bonus, Precision Kill Bonus, Super Kill Bonus, Grounded, Ironclad, Juggler, Exposure, Small Arms, Specialist, Solar Burn, Trickle |
Each row is a separate version of the activity in the game files.
Modifiers (skulls)
Players deal more damage while in the air.
Minions of the Darkness won't flinch, even after massive damage.
Guardian melee damage is greatly increased.
Grenade recharge rate is greatly increased.
Player radar is disabled.
Some enemy squads have been fortified with additional reinforcements.
Grenade kills are worth more points.
Melee kills are worth more points.
Precision kills are worth more points.
Super kills are worth more points.
Players take more damage while airborne.
More enemies have shields.
No ammo drops for your equipped weapon.
Guardian shields are increased but do not replenish.
Primary Weapon damage is favored.
Special Weapon damage is favored.
Solar damage from any source is greatly increased.
Recharge of abilities is significantly reduced.